The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Mon Apr 09, 2012 11:55 am 
Perfect Organism
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Walkthrough trailer introducing the story concept and section of the "second act" http://www.youtube.com/watch?v=rBIpUEjFFHA

Looks pretty damn good to me! :xeno:


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PostPosted: Mon Apr 09, 2012 12:44 pm 
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love that trailer, cant wait to see more!!!

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PostPosted: Mon Apr 09, 2012 2:02 pm 
Perfect Organism
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And it's an old one from September :(


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PostPosted: Mon Apr 09, 2012 2:20 pm 
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Here's a new video. Voice acting sounds great. Love the story concept and I like the movement of the Aliens. But, seems the "avant-garde" Effects Menu...Flanger...300% Pulse Rifle sound is in there. I know they'll never get it "right" to satisfy every fan but that is just grating and annoying even in the length of the video. I found the video from September and mistakenly thought they'd "fixed" it...

Or maybe the whole game takes place in a metal shipping container?

http://www.youtube.com/watch?v=4qLuOVI1Fic


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PostPosted: Mon Apr 09, 2012 3:05 pm 
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No comment.


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PostPosted: Mon Apr 09, 2012 3:13 pm 
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Pug50 wrote:
...seems the "avant-garde" Effects Menu...Flanger...300% Pulse Rifle sound is in there. I know they'll never get it "right" to satisfy every fan but that is just grating and annoying even in the length of the video. I found the video from September and mistakenly thought they'd "fixed" it...

The master audio tapes must still exist, I mean Rebellion used them for their AvP game all those years ago so I presume they were sent back to fox so they should be in storage somewhere.

Harry

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PostPosted: Mon Apr 09, 2012 6:10 pm 
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Harry Harris wrote:
Pug50 wrote:
...seems the "avant-garde" Effects Menu...Flanger...300% Pulse Rifle sound is in there. I know they'll never get it "right" to satisfy every fan but that is just grating and annoying even in the length of the video. I found the video from September and mistakenly thought they'd "fixed" it...

The master audio tapes must still exist, I mean Rebellion used them for their AvP game all those years ago so I presume they were sent back to fox so they should be in storage somewhere.

Harry


You would think, but you'd be amazed how quickly that stuff gets lost, relabeled, or misplaced... Grrr...

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PostPosted: Mon Apr 09, 2012 6:46 pm 
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See that's why all this stuff needs to be entrusted to a dedicated archivist and collector. You know, someone with a Collection and Archive of Aliens stuff...

;)

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PostPosted: Mon Apr 09, 2012 6:58 pm 
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Who's this then? :)

http://www.theverge.com/gaming/2012/4/8 ... n-smartgun


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PostPosted: Mon Apr 09, 2012 7:35 pm 
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This game does look pretty good from the gameplay footage out so far and I'm not that big on FPS either! I work at Gamestop so it makes me sad to see that the release date keeps getting pushed back :/
Ah well, i'll try to get the big poster we had up of it for awhile to tide me over haha.


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PostPosted: Mon Apr 09, 2012 7:43 pm 
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Pug50 wrote:
Here's a new video. Voice acting sounds great. Love the story concept and I like the movement of the Aliens. But, seems the "avant-garde" Effects Menu...Flanger...300% Pulse Rifle sound is in there. I know they'll never get it "right" to satisfy every fan but that is just grating and annoying even in the length of the video. I found the video from September and mistakenly thought they'd "fixed" it...

Or maybe the whole game takes place in a metal shipping container?

http://www.youtube.com/watch?v=4qLuOVI1Fic


That's the exact section of gameplay that was shown in the single-player section of the booth at PAX East, although the clips are out of order. I'll bet that video was recorded earlier, and saved for release after PAX, because I remember the guns sounding better than that at the live demo. Either they've updated the sound effects between then and now, or maybe it was simply something to do with the recording.

The multiplayer segment was actually using a slightly more recent build of the game than the single player demo. According to the Gearbox staff at the booth, they're almost to "Alpha" status. Fear not - as far as I'm aware, Fox has given Gearbox access to a huge amount of original assets from the movie. It's gonna take some more tweaking to get those effects to translate "just right" through their sound engine, and of course they'll never be able to please EVERYONE 100%, but I'm confident in their commitment to accuracy. Believe me - if I wasn't, I would say so.

As to the iron sights, etc., I agree that it would be more SA without them, but the FPS crowd would froth and rage if there wasn't some kind of "aiming down the sights" function. I do agree that I think the current lower-profile sights look WAY better than the stuck-on Troy flip up sights they started with. Obviously they're continuing to refine their designs as they go along.

Gearbox has also hinted to the presence of certain upgrades and attachments for the weapons which will also exist as unlocks in multiplayer. In addition to various "do X number of this thing," etc style Achievements, unlocks give multiplayer fans goals to achieve, which are necessary from a game design standpoint. I've only caught a couple glimpses of the weapon upgrades, but from what I've seen - the one "unlocked" at the end of each multiplayer match was an underslung flame unit attachment which the grenade launcher on the Pulse can be swapped out for, for example - Gearbox is once again trying very hard to find ways to add gameplay variety without straying too far from the canon. They mentioned drawing a lot of inspiration from the Tech Manual, as well.

It's not strict "SA," but it's plausible within the canon. We only saw a single USCM platoon in the movie, and not a very well-equipped one at that judging by the condition of their gear. It absolutely follows, in my opinion, that there would be stuff in the USCM arsenal not seen in the movie, or else material like the Tech Manual wouldn't exist!

I have no doubt there will probably be a lot of widely varying opinions on the subject of sights, weapon attachments, etc., but I think it's important to remember that the weapons in Cameron's movie were designed to look cool first and be practical second. (Why else would you have ammo counters that face away from the operator, or don't have any kind of sights for actually aiming the thing?) Some compromises have to be made from a standpoint of practicality, or the game simply won't sell - and if that happens, we'll probably never get another Aliens game.

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Last edited by Outcry27 on Mon Apr 09, 2012 8:44 pm, edited 1 time in total.

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PostPosted: Mon Apr 09, 2012 7:45 pm 
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Harry Harris wrote:
See that's why all this stuff needs to be entrusted to a dedicated archivist and collector. You know, someone with a Collection and Archive of Aliens stuff...

;)

Harry


I can ask. Worst case scenario is they say no, and who knows, Fox might be willing to play ball... :mrgreen:

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PostPosted: Mon Apr 09, 2012 8:15 pm 
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Outcry27 wrote:
I'll bet that video was recorded earlier, and saved for release after PAX, because I remember the guns sounding better than that at the live demo. Either they've updated the sound effects between then and now, or maybe it was simply something to do with the recording.


:D Thanks for the confirmation Sean! As sad as it sounds, the unpleasant noise put a downer on the game for me. Glad to hear it sounds better than it seems in the videos!


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PostPosted: Mon Apr 09, 2012 8:26 pm 
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Hey, I absolutely agree. I've been paging through the videos currently available on YouTube, and I'm like 95% certain now that what we saw in the booth was a more recent build than that seen in the most recently released single- and multiplayer footage, which a lot of the interviews are re-using as cutaway clips. Sound effects aside, there were a few additional neat features shown at the live demo which I'm not seeing in the new stock footage. Also, it would make sense that they'd want to have some stuff edited up and ready to release the moment PAX hit.

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PostPosted: Tue Apr 10, 2012 12:28 am 
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Harry Harris wrote:
Pug50 wrote:
...seems the "avant-garde" Effects Menu...Flanger...300% Pulse Rifle sound is in there. I know they'll never get it "right" to satisfy every fan but that is just grating and annoying even in the length of the video. I found the video from September and mistakenly thought they'd "fixed" it...

The master audio tapes must still exist, I mean Rebellion used them for their AvP game all those years ago so I presume they were sent back to fox so they should be in storage somewhere.

Harry



yet they used stock mg42 sounds for the smartgun!!!!

tbh the game is looking good and gearbox make good games,
brothers in arms series
borderlands
alot of the halflife console ports

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PostPosted: Tue Apr 10, 2012 11:00 pm 
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CheifProfanity wrote:
BRING THAT TO THE UK DAM IT!!!!

Ahem:
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After the structure tours game conventions around the world Pitchford plans on bringing it back to his office, where he thinks it will just fit.

http://www.theverge.com/gaming/2012/4/9 ... e-pax-east
8)

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PostPosted: Wed Apr 11, 2012 4:03 am 
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I know this was already posted on the Replica Prop Forum, but figured it deserved to be posted here as well, since it advertise us. Great interview Sean, way to represent the AL!!!

http://www.theverge.com/gaming/2012/4/8 ... n-smartgun

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PostPosted: Wed Apr 11, 2012 4:18 am 
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too coool!


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PostPosted: Wed Apr 11, 2012 4:33 am 
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Thanks, guys :) And thanks Gareth, too! (He beat you to it by a few posts, hehe ;) )

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PostPosted: Wed Apr 11, 2012 4:57 am 
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Outcry27 wrote:
Thanks, guys :) And thanks Gareth, too! (He beat you to it by a few posts, hehe ;) )



So he did. Oh well, still cool to see. Again great way to represent the AL Sean. I also can not wait to have you by my side in CM Multiplayer, since I am not a Xeno player I guess I can not kill you :twisted: :twisted: :twisted:

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PostPosted: Wed Apr 11, 2012 7:02 am 
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I have to admit, it's a little strange to be flattered by the phrase "I can't wait to watch you die." xD

Seriously, though... The more we can spread the word about the group, the better. I never would have been in that video if Gareth hadn't referred SEGA to us in Feb 2010. I never would have had an awesome smarty to show off without the help of too many members of this group to name. I wouldn't have met any of those members if Chris and Angie hadn't clued me in to the group over a game of Apples to Apples. The list goes on and on.

Basically, all of the awesome stuff I've gotten to do with the A:CM project belongs to each and every one of you, and the more of you we can get involved, the better.

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PostPosted: Wed Apr 11, 2012 11:29 am 
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holy frack thats winning. esp the part about motion capping you.




....they need more marines to help with booths etc? i would work for game playing time!

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PostPosted: Wed Apr 11, 2012 12:19 pm 
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Outcry27 wrote:
..... over a game of Apples to Apples..

:shock:

Dare I ask? :wink:

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PostPosted: Thu Apr 12, 2012 12:28 am 
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kick ass !!! great interveiw perfect for a future smart gunner in the making . way cool . it was great to see your whole set up . way to go out cry .

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Apr 12, 2012 3:59 am 
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Sean I want to take the time to say how incredibly pleased I am of your involvement with this game. In a funny way I feel a bit like a proud father (that isn't too over the top right? :lol: ).

Really I would normally be insanely jealous, however I am so happy for you (and Angie and Chris) that the thought never entered my mind! To actually be asked to be "in" the game? That's extraordinary! You do us all proud! :delta:


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