The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





Post new topic Reply to topic  [ 2625 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 105  Next
Author Message
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jun 02, 2011 4:50 pm 
Ready to Rock & Roll!
User avatar

Location: Rochester, Kent, U.K.
Service Number: A08/TQ2.0.72136E1
Country: United Kingdom
Darkwingstalker wrote:
AVP 2010's xeno's look better, but colonial marines is going to be a far far better game. Except maybe for G, who would rather kill marines then be marines.

Depends what you mean by 'better'. :wink:

I enjoyed AvP2010 and even though I generally suck at/dislike FPS games, I got on well with it and managed to complete both Marine and Predator stories. 8)

However, I suck even more at team-based games (e.g. Ghost Recon) never managing to get very far in them, even on Easiest difficulty, so I have my doubts on the new Aliens game, but will still buy it. :)

_________________
Steve
Corporal in 69th Regt. 1st Batt. Homer’s Heroes.

"I'd like to die at the age of 80 in my own bed, with a belly full of wine and a girl's mouth around my c**k."


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 5:03 pm 
International Diplomat
User avatar

Service Number: A08/TQ0.0.62158E1
Country: United Kingdom
Well, I just think Colonial Marines is going to be truer to the feel of the Aliens franchise, and as a result will be a better use of the license. Which is what I term by better.

I think the key to playing Colonial Marines is going to be teaming up with some guys. Maybe.. some guys that are massive fans of Aliens...

_________________
Sgt. Jake Tucker - 13th Regt. 1st Batt. Freebooters.

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 5:21 pm 

Location: Preston UK
That's the thing with co-operative team games. Your gaming experience depends entirely on who you're playing with. Play with a bunch of random people, and you're likely to find yourself frustrated. Play with some like-minded, friendly types, and you're more likely to have a blast (figuratively and literally!)


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 6:35 pm 
Get Some!
User avatar

Location: Pekin, IL
Service Number: A03/TQ1.0.02156E1
Country: United States
Clp.House wrote:
trailer looks Epic but it looks like they just retooled AVP 2010 game engine because the graphics look the same as AVP especially the aliens


To me it looks like an overhauled Brothers In Arms: Hell's Highway engine.

As for the tactical shooter aspect. If its like Brothers In Arms you'll be fine. Most likely you'll see a focus on the basics of tactical combat like BIA rather than complex planning and such like Ghost Recon (original). Though I love the original Ghost Recon to death, real combat is rarely pre planned and positioned as such and I was a fan of the BIA series for bringing that "on the fly" version of combat leadership. I expect this to have a very similar system.

Image

_________________
"The worth and value of a man is in his heart and his will; there lies his real honor. Valor is the strength, not of legs and arms, but of heart and soul..." -Michel de Montaigne


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 7:49 pm 
"Smart"-Ass
User avatar

Location: Orlando, FL, USA
Service Number: A01/TQ2.0.72156E1
Country: United States
Let's just say I'm excited about this game, and leave it at that. :D

"Did I mention the half we found was his LEGS?" :lol:

_________________
Image
CPL Sean Maio A01/TQ2.0.72156E1
Public Relations Division (Temporary Cross-Assignment)
M-56 Smartgun Operator, A/3Btn, II CMEF, USS Sephora

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 8:07 pm 
International Diplomat
User avatar

Service Number: A08/TQ0.0.62158E1
Country: United Kingdom
Yeah, these are the guys who brought you Brothers in Arms. The last Brothers in Arms game was the best WW2 shooter I ever played, it was also the best squad based shooter......

The game's in good hands.

_________________
Sgt. Jake Tucker - 13th Regt. 1st Batt. Freebooters.

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 8:23 pm 
Dresser of Nerds
User avatar

Location: NYC
Country: United States
And in case anyone forgot...

Here's a pic of someone in the Gearbox office wearing my armor:

Image

:)

_________________
-Spat

ImageImage


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 9:26 pm 
International Diplomat
User avatar

Service Number: A08/TQ0.0.62158E1
Country: United Kingdom
one thing though, has anyone seen a photo of the gear they are sending out as viral tat?

Tat is the word.

Image

_________________
Sgt. Jake Tucker - 13th Regt. 1st Batt. Freebooters.

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 9:41 pm 
Singing the doom song...
User avatar

Location: Bromley, UK
Service Number: A11/TQ1.0.32150E1
Country: United Kingdom
gi-rene wrote:
Clp.House wrote:
trailer looks Epic but it looks like they just retooled AVP 2010 game engine because the graphics look the same as AVP especially the aliens


To me it looks like an overhauled Brothers In Arms: Hell's Highway engine.


I believe they are using the Unreal Engine 3, which they used previously on Borderlands. Rebellion's AvP used an in-house engine, Asura.

_________________
A11/TQ1.0.32150E1 Murphy, J - Covert recording headcam. There is no flashing red light when you are on Kona-Cam
Weyland-Yutani: Their projects are intentionally full of bugs. Avoid!


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 9:48 pm 
Department of Homeland Security
User avatar

Location: Leonardtown, Maryland
Service Number: A10/TQ1.0.92142E1
Country: United States
Has there been any explanation or conjecture as to how these new marines can be going back to Hadley's Hope when it should be a glowing crater on LV426?

_________________
~Jay


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Jun 03, 2011 9:58 pm 
User avatar

Country: United Kingdom
Chryse wrote:
Has there been any explanation or conjecture as to how these new marines can be going back to Hadley's Hope when it should be a glowing crater on LV426?


Speculation so far is that Bishop got it wrong. dun dun dun!

The reason why is probably something that will be explained in the game.

There is the crater pic posted earlier in this thread. I think thats supposed to be whats left of the AP and a subsurface detonation. I think the idea is that it knocked the shit outta the colony, but didn't vaporise it.

_________________
Gearbox Software Forum


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jun 04, 2011 12:53 am 
International Diplomat
User avatar

Service Number: A08/TQ0.0.62158E1
Country: United Kingdom
I thought they were investigating the Sulaco?

_________________
Sgt. Jake Tucker - 13th Regt. 1st Batt. Freebooters.

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jun 04, 2011 1:01 am 
User avatar

Country: United Kingdom
^ I think they are. The start of the trailer itself seems to be a recovered log from the Sulaco.

_________________
Gearbox Software Forum


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jun 04, 2011 2:07 am 
User avatar

Location: Columbia, MD
Service Number: A09/TQ2.0.02157E1
Country: United States
Yeah, they are suppose to be gameplay on the Sulaco AND Hadley's Hope. It'll be interesting to see what they do with that..


...And am I the only one that noticed the Pulse Rifle looked like it had flip-up iron sights? E.G. Troy Industries Battle Sights??

_________________
I have not failed... I have succeeded in finding what DOESN'T work :-)


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sat Jun 04, 2011 5:57 am 
"Smart"-Ass
User avatar

Location: Orlando, FL, USA
Service Number: A01/TQ2.0.72156E1
Country: United States
No, you aren't. But honestly, it doesn't really bother me all that much. Marines gotta need to aim eventually :P

I'm totally digging the fact that they modified a Nerf "Deploy" (one of the crappiest guns Nerf has put out in a long time) into a Pulse Rifle, though.

_________________
Image
CPL Sean Maio A01/TQ2.0.72156E1
Public Relations Division (Temporary Cross-Assignment)
M-56 Smartgun Operator, A/3Btn, II CMEF, USS Sephora

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun Jun 05, 2011 10:54 am 
Get Some!
User avatar

Location: Pekin, IL
Service Number: A03/TQ1.0.02156E1
Country: United States
I thought the burnt doll's heads in boxes thing was pretty obscure and yet told so much all at once...

_________________
"The worth and value of a man is in his heart and his will; there lies his real honor. Valor is the strength, not of legs and arms, but of heart and soul..." -Michel de Montaigne


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Sun Jun 05, 2011 8:23 pm 
User avatar

Location: Bay Area, California
Country: United States
So if the Colony wasn't vaporized, I'm guessing that Wierzbowski is a survivor who gets found? That might explain his presence in the credits...

_________________
"He is as clumsy as he is stupid."


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Jun 06, 2011 1:03 pm 
User avatar

Location: often in Glasgow
Country: Italy
Seems weird that the colony would be still standing. However I'm curious to see how the story is developed and hopefully with close some unfillable holes between Aliens and Alien3. My bet is that in the game the players will nuke the Space Jokey derelict in the end


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jun 07, 2011 1:56 am 
"Smart"-Ass
User avatar

Location: Orlando, FL, USA
Service Number: A01/TQ2.0.72156E1
Country: United States
Hey guys, heads up - word from Comms is they're picking up some kind of transmission from one of the nearby colonies...

_________________
Image
CPL Sean Maio A01/TQ2.0.72156E1
Public Relations Division (Temporary Cross-Assignment)
M-56 Smartgun Operator, A/3Btn, II CMEF, USS Sephora

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jun 07, 2011 6:35 pm 
User avatar

Location: Los Angeles, CA
Gameplay footage:

http://www.youtube.com/watch?v=isUovTVp ... r_embedded

_________________
ImageImageImage


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jun 07, 2011 6:37 pm 
Ready to Rock & Roll!
User avatar

Location: Rochester, Kent, U.K.
Service Number: A08/TQ2.0.72136E1
Country: United Kingdom
Just saw a glimpse of an Alien in a game trailer for the new Nintendo Wii U. :)

Was browsing with multiple tabs open at the time, so missed who was making it and the name of the game. :oops:

It'll be available soon on YT and the like as part of the third party developers bit. :)

Edit: Just saw that the vid Wille posted is the game I'm on about. :roll: :D :oops:

_________________
Steve
Corporal in 69th Regt. 1st Batt. Homer’s Heroes.

"I'd like to die at the age of 80 in my own bed, with a belly full of wine and a girl's mouth around my c**k."


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Jun 07, 2011 7:44 pm 
User avatar

Location: Los Angeles, CA
http://www.gametrailers.com/video/e3-2011-wii-u/715110

_________________
ImageImageImage


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jun 08, 2011 1:09 am 
User avatar

Location: Los Angeles, CA
http://blogs.sega.com/usa/2011/06/07/se ... l-marines/

_________________
ImageImageImage


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jun 08, 2011 1:19 am 
User avatar

Location: United Kingdom
Service Number: A12/TQ1.0.72156E1
Country: United Kingdom
Cheers for the links willie

Hopefully you don't really have to take a queen on in the powerloader, would be an exact copy of the movie...wouldnt it?

was any of the marines in here the guys that are dressed up in those pics?

_________________
Hey, Hicks. Man, you look just like I feel.


Top
 Profile  
Reply with quote  
 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jun 08, 2011 3:04 am 
You there! Get me a Turkey!
User avatar

Location: Oklahoma City, USA
Service Number: A03/TQ1.0.62157E1
Country: United States
Is that Sean and Chris at the show? NICE!!!

_________________
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2625 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 105  Next



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron