The discussion of the Alien series of films and the props used in them is the aim, but if it's got Big Bugs and Big Guns, then they are welcome too!





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PostPosted: Tue Sep 18, 2007 8:09 pm 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
Country: United States
to be honest? I can't tell.. :oops:

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PostPosted: Tue Sep 18, 2007 11:33 pm 
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Location: Wasteland Minnesota, USA
Service Number: A06/TQ2.0.65181E6
Country: United States
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After looking again, you may be right about the light. It's not quite as blocky as the LAM unit is.

Russ

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PostPosted: Wed Sep 19, 2007 2:25 am 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
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Hm.. they do look similar, but the one from the game looks like a cut down version.

Scope Rifle's built up & is being shaded, knives resized & touched up, and redrew half of the M37 :)

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PostPosted: Sat Sep 22, 2007 8:53 am 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
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Still working on shading the scope rifle, added the smartgun & about 60% done with the game's sniper rifle.

The tazer rounds are something I found through google, self-contained tazer units fired from a shotgun. :)

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PostPosted: Sat Sep 29, 2007 8:52 am 
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Location: Tucker, Ga.
Service Number: A12/TQ2.0.22147E1
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Don't wanna create a new thread for this, since it's along the same lines..

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What think so far? is half of an ammo box for shotshells. I figure if I can get the right kind of paper, I can make it look gooood. :)
The Armat logo design is temporary. I did it like that to kinda keep the design similar to what's been done before, so lemme know if I should change it.

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