heres an update
[img]http://img148.imageshack.us/img148/1940/hhcommandam7.jpg[/img]
[img]http://img143.imageshack.us/img143/9339/hhcorridorpo6.jpg[/img]
[img]http://img101.imageshack.us/img101/7356/hhcutawayrm5.jpg[/img]
[img]http://img101.imageshack.us/img101/5094/hhinnerdoorsqt1.jpg[/img]
[img]http://img243.imageshack.us/img243/834/hhoutsidesb1.jpg[/img]
[img]http://img227.imageshack.us/img227/9935/hhsouthlocknx5.jpg[/img]
[img]http://img227.imageshack.us/img227/5652/hhstairwellfr4.jpg[/img]
I put the level out on unreal 2 engene to test poly count for the static meshes and i was getting a frane rate of 60 wif 5 bots on the map. (the map was not zoned either) I think I will eventualy put it into doom3 or unreal 3.0 when its reliesed.
As far as the complex scemadics go i had to do a lot of play/pauseing of the movie to figure it out but im pretty sure each moduale (4 total) consistes of a honeycomb type setup. ( I think the halways are hexigonal and u only see the top half, bottem being used as an analog system for pipes, wires, conduites, etc. I figure each module has one hallway running on the main floor, two hallways staggered a=on the second deck, and two hallways staggered on the sub basment level (where newt was in the water before her abduction) On the command moduale I think there was also another third deck wif one more hallway.
Thanx for the feedback. If anyone has any textures for this they can give me I would be very gratful as I am not a great texture artest. I also need an image of the atmosphere processor to use on my "skybox" for the outdoor portion of the level and a pic of the coloney complex from outside at ground level excluding the command module. Will keep everyone posted as this nears compleation.
WHIZKID101.justgotowned.comTHE PRICE OF TOTAL KNOWLEDGE IS INSANITY
Edited by: [url=http://p220.ezboard.com/bthealienslegacy.showUserPublicProfile?gid=geometric123>geometric123[/url]
at: 1/14/07 4:51 am