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 Post subject: Nerf Pulse Rifle 60 Round Magazine & 3 Round Grenade
PostPosted: Tue Apr 29, 2025 9:01 am 
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Location: Victorville
Service Number: A03/TQ2.0.02148G1
Country: United States
Wanted to share my upgraded my Nerf Pulse Rifle with a 60 round paintball style loader to push 50cal rounds, uses Monkey Mods 50cal foam balls for the primary. Modded the underslung launcher to a three round auto advancing grenade launcher capable of holding x1 standard nerf dart, x2 short darts, x1 short dart and x3 50cal balls, or x5 50cal balls.

Trigger has been modified to a dual stage eliminating the need for the rev trigger, flywheel motors have been upgraded to Out Of Darts 130 Krakens with Worker flywheels.

There is a switch that allows for the standard magazine or aftermarket magazines to be loaded and fire the standard length nerf darts. Flip that and it disconnects power to the pusher motor and powers the magazine for the 50cal rounds.

I am working on a 95 round variant of the magazine however this will take more cutting into the blaster itself and might prevent use of the standard full length magazines so I have been hesitant to try until I have a few things dialed in.

Unfortunately I damaged the sound and counter board on my version so I'm going to have to look for an alternate way to count down rounds when using the 50cal rounds.

First test firing, had to use an external battery.
https://youtu.be/5wGcxo1ZFUc

Loading the grenade launcher with different loadouts.
https://youtu.be/CTztDDVYfUU

First shots from the grenade launcher.
https://www.youtube.com/shorts/p5F5uMibLlk?feature=share

Firing 60 rounds and three grenades
https://www.youtube.com/shorts/RUkudF3nS_s?feature=share

Firing the full sized darts from the stock magazine, two grenades, swapping to the 60 round magazine (had a jam only fired a few rounds), firing last grenade.
https://www.youtube.com/shorts/80NTqZCk-b0?feature=share

Attachment:
Prototype internals.
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Attachment:
Grenade Variants
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Attachment:
Prototype magazine with stock magazine.
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Attachment:
Top swings out for easy loading.
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Attachment:
Not a huge fan of the green I used.
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20250114_171857.jpg [ 429.19 KiB | Viewed 12197 times ]


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PostPosted: Tue Apr 29, 2025 9:58 pm 
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Location: Wellywood.
Service Number: A10/TQ0.0.82146E1
Country: New Zealand
Very cool / clever!

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Cpl Aron "septic" Williams
A10/TQ0.0.82146E1


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PostPosted: Wed Apr 30, 2025 6:25 am 
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Yea buddy that is what i'm talkin'bout!

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still alive


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 Post subject: Re: Nerf Pulse Rifle 60 Round Magazine & 3 Round Grenade
PostPosted: Sun May 04, 2025 3:02 am 
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Location: Victorville
Service Number: A03/TQ2.0.02148G1
Country: United States
Thank you, it's been a project for sure, still travel a lot for work so it's been slow. Also still working on my RC dropship design.

Need to work on a few things:

-Priorities-

Better more reliable connection from the main blaster to the magazine.
Ordered some magnetic quick disconnects to try.
Better more reliable wiring and switch for the grenade launcher.
Been working some ideas out in my head on how to work the power to use long brass rods that slide through the pump arm so that I don't need to have
cables being pulled and crushed.
Add a hop up that can be used when firing the 50cal balls but can be moved out of the way for regular darts.

-Nice to haves-

I damaged the sound/counter board, need to replace with arduino components.
Add an IR sensor to the end of the barrel for counting down rounds.

-Ultimate all the Time in the world-

Move the entire flywheel cage and barrel up so that the main barrel actually sits where it should.
Modify the grenade launcher to be able to fit Nerf Ultra darts since they look very close to the movie grenades.


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