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Why would they feel the need to buy an extra console that simply duplicates 90% of what they already have access to?
Why would anyone buy the new iPhone 26, when it does the same as the iPhone 3?
It's a 'thing' and the thing about consoles is that they cater to the culture of the "casual-gaming couch-lover who cannot abide having to get up and go sit at a desk to play games"... that's actually a self-description from a console-playing game dev friend of mine.
But yeah, consoles are Plug & Play games machines, for those who don't care to learn about using PCs, even though they probably use them at work already, or still think it's too geeky. Ten or so years ago, computers were purely a geek thing, with gaming for sad single virgins who still live with their parents... Consoles have turned gaming into a cool casual thing for people who just want to blow shit up, play Wii sports or something, with the primary target market being 20-30 year old single males with disposable incomes.
How would you feel if, to play a game, you needed to know what terms like interpolated DPI, return rate, macros, scripts, drivers, lift-off and anti-ghosting all meant?
Now what about altering all these and creating different custom profiles for each different game?
Now what if the game used 69 keys for all the basic commands, trebled up with use of CTRL and ALT (except TAB, of course) and then strung together into custom scripts and macros for rapid response? Or simply had so many commands that you *need* the 18 extra function keys on the side of the keyboard?
A game like that would take weeks just to learn the basic commands and require a master pianist's left hand just to get to grips with.
Finally, I give you complete control over which keys are assigned to which command, with just the configurator to look up and remember what the controls are... and yes, there have been a couple of games with 200+ basic commands. They weren't very popular!
Or you can just limit it to one of four primary buttons on one thumb, with a combination of up to four others under the index and middle fingers... not that I know of any games that do this, anyway.
Consoles are simple and designed for hassle-free gaming, with media features easily accessible (if not force-fed to you) and self-organised.
In fact, I organised about 4GB of music onto my phone the other week, all in the folders and playlists I wanted. It then re-self-organised everything according to what the Internet decided was the album name and song title, rather than the precise filenames I'd purposely given them, so I had no fecking idea where anything was!
More concerning is that some of the songs were my own recordings of me playing, so I don't know what album the Internet thinks those tracks are on!!
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Would the fact that these features are voice-activated make it worthwhile?
My PC and Netbook are both voice-activated anyway. It's fucking cool!!
However, unless you have Accessibility requirements, it's FAR quicker to just click on something than verbally convey the five or six steps to complete the action via the gimmick.
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When you get to the real-time strategy games, then it's a PC, no contest.
RTS, Flight sims, MMORPGs, most graphic-intensive stuff.
The thing that gets me is that these are mostly written on a PC, so the PC version is free dev, yet either the publishers won't release the PC version or they put it out as an afterthought with crappily ported controls (don't really understand that one as user-defined is surely the easiest option) or the requirement for a console controller plugged into your machine.
The main reason (apparently) is the ease of piracy on PC games. Something like 12%.
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One thing console game developers need to do though is learn to be innovative.
Innovation = Risk.
There have been some amazingly awesomely wicked-bad developments in gaming, from peripherals to machines to tech, but the problem is that such things need backing and those with the money to back them won't risk the loss on a new product without proof of profitability.
How many people bought the Nintendo gun, even though it only worked for Duck Hunt and a couple other games? How many people are playing serious games like Mass Effect or WoW on the Wii?
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but if you play the latest version, apart from maybe graphical tweaks and a bit of gameplay, there really isn't anything different?
Depends on the game and what you'd consider innovation.
I'm told the i7 processor is THE one to have, yet most games do better on an i5 due to not needing the 'innovative' virtual cores and pseudo-lag or whatever that the i7 actually suffers from.
My techie bod actually went from i5 to i7 and his machine was a mere 1.3% faster in general use, but naff for gaming and media.
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This is partially the blame of purchasers
Young single men with disposable income. Those and the type who buy any old phone app, simply wanting to play Angry Birds or whatever and not giving a damn that the app puts all their personal data online.
Don't care, just want to blow shit up. Gimme console. Plug, play, happy.
Not saying all console players are like this, by any means, but that's honestly the mentality such things are targeted at.