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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Sep 06, 2010 1:18 am 
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Some new screens emerged at the PAX convention in Seattle today; these are at a strange angle, no doubt new pics will surface....

http://kotaku.com/5630732/a-brief-surprise-glimpse-at-aliens-colonial-marines/gallery/


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Sep 06, 2010 3:11 am 
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Thanks for posting those. Nice to see they're actually working on it!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Sep 06, 2010 4:30 am 
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http://i.imgur.com/INjGI.jpg is the first screen, from a better perspective. Silly marine, don't put your hands there!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Sep 07, 2010 7:23 pm 

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Willie Goldman wrote:
Here's an oldie but a goodie:

http://gamevideos.1up.com/video/id/24797



Awesome song! Any one know who sang it?

Smally.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Sep 09, 2010 4:58 pm 
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I just wanted to put in my recent findings...

http://www.joystiq.com/2010/09/06/gearb ... n-arms-se/

Quote:
"Here's the thing. This game is based on Aliens. It's a 20th Century Fox property and Sega is the publisher. So there's some fingers in this. We haven't really been able to be super free to be talk about everything we've been doing," Pitchford admitted.

But just because Sega hasn't been talking (or letting Gearbox talk!) doesn't mean it's not supportive of the project, Pitchford said. "Earlier this week, I was down in San Francisco and I had lunch with the head of Sega of America and he is committed to this. And we're going to make this awesome. I know it's been awhile since the announcement first happened that we're in for Aliens. I promise you it will not take as long as Duke Nukem Forever. We're not going to let this dream die, it's going to happen."


So it sounds like Gearbox is being held down by Sega's policy about games. Frankly though I have alot more confidence in Gearbox than I do/did in the shit company that is Rebellion.

Gearbox hasn't released alot of details, but they have been steadfast that the game isn't cancelled.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Sep 09, 2010 5:22 pm 
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Gauss wrote:
Frankly though I have alot more confidence in Gearbox than I do/did in the shit company that is Rebellion.

Careful, I have a friend who worked there (including on the AvP game), so be nice. :wink:

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Sep 09, 2010 6:58 pm 
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PVB wrote:
Gauss wrote:
Frankly though I have alot more confidence in Gearbox than I do/did in the shit company that is Rebellion.

Careful, I have a friend who worked there (including on the AvP game), so be nice. :wink:


Well now Rebellion is trash, they weren't always that way.

Its not to say anything about the people either, in college I did alot of work with GM engineers and some of those guys are brilliant.

It only takes, really, one person in the right spot doing stupid things to muck up a whole group's collective work. From the outside, though, Rebellion has wafted in obsucurity and garbage for the last 5-6 years.

I will admit too that some of my feelings on Rebellion stem from the recent bad-taste left in my mouth from AvP3, a game that was so close to being classic and was actually a regression from the previous game in the series, a game which came out over 8 years earlier. It was kind of like taking a Shelby Mustang and painting it Neon Pink and Brown. Although having things like Rogue Warrior and Final Fronts on their recent resume doesn't bode well.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Sep 09, 2010 11:34 pm 
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Given that next year is the 25th Anniversary perhaps the delays are intentional? Just a thought!

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Fri Sep 10, 2010 1:49 am 
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Winch wrote:
Given that next year is the 25th Anniversary perhaps the delays are intentional? Just a thought!


I actually believe this is a money issue on SEGA's end, a company that has been hit very hard with money issues over the last 2-3 years coupled with the fact that Gearbox is working on about 3-4 different projects right now, one of which has been confirmed to be Duke Nukem Forever.

In this scenario I think SEGA came to Gearbox and said "We can't fund 2 Aliens FPS projects simultaneously, particularly because you will all be competing with each-other over the same fan-base." Hence they pushed them out a year or so away from each other.

The oblivion project was cancelled due to fund issues on both ends (its covered under an NDA, but just based on the wording thus far I know its a conflict over money between the dev/pub).

I don't anticipate this happening with Gearbox though, the company is too big and is a partial owner of the Aliens: CM IP.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 1:55 pm 
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I can't say much QUITE yet, but, the game is definately underway now. Gearbox just want to polish off Duke Nukem forever before they release a big reveal on colonial marines. My buddy says [friend of a friend that works for Sega europe] that they are planning a big reveal in a couple of months.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 2:00 pm 
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Excellent news! Thanks for the info.

I was hoping that there would be an announcement in January at (I think it's) the CES show. But I can wait a few months more now I know it's still being made.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 2:14 pm 
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LOL. I was just coming on here to hint at the same.

I was planning on being a bit more cryptic though ...


I'll start making putting out feelers to make sure they still remember the UKCM - SOE and their PR firm were pretty good to us for AvP.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 2:15 pm 
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Remember that SEGA decide what the game turns out to be, NOT the guys who create it.

Remember too that companies like Rebellion are tiny and can only do what they're given the budget/time to do.

Note that, according to rumour, within a few weeks Rebellion had done a LOT more with AVP than Gearbox had managed in many months of working on A:CM (partly due to technology, game engines and other geek-stuff that I didn't understand), which is what I suspect the reason for holding the latter was.

I imagine (and hope) the A:CM team will have taken the time to incorporate the tech that was previously unavailable to them, now that they've seen how much better Rebellion were doing.


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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 2:25 pm 
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Darkwingstalker wrote:
My buddy says [friend of a friend that works for Sega europe]

Glad we still have some contacts, as my source at SOE got the push last month. :cry:

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 4:11 pm 
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Great news......I can dust off the 360 and charge the batteries :)
Ahh heck...I'll just buy the charging pack and be done with it :)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 4:28 pm 
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PVB wrote:
Darkwingstalker wrote:
My buddy says [friend of a friend that works for Sega europe]

Glad we still have some contacts, as my source at SOE got the push last month. :cry:

Shortly after posting that I now find out he's just heard he's got a job at Bethesda as Creative Director. :D 8)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 4:33 pm 
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Fallout news then? ;)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Tue Dec 14, 2010 4:34 pm 
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Darkwingstalker wrote:
Fallout news then? ;)

Funny you should say that, as one of his mates' first words on hearing the job news were "where's the patch for new vegas?!" :D

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Dec 15, 2010 7:58 pm 
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A better quality version of the ACM egg trailer has turned up on YouTube.
http://www.youtube.com/watch?v=sIi2rR5rW28

Apparently it originated from the webby below. The guys who created it.
http://www.digicpictures.com/#works/gam ... sub=aliens

Darkwingstalker wrote:
I can't say much QUITE yet, but, the game is definately underway now. Gearbox just want to polish off Duke Nukem forever before they release a big reveal on colonial marines. My buddy says [friend of a friend that works for Sega europe] that they are planning a big reveal in a couple of months.


Sega's Alan Pritchard confirmed there would be some ACM news coming in a couple of months. :D
http://www.avpgalaxy.net/2010/12/11/ali ... se-update/

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Dec 15, 2010 11:48 pm 
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PVB wrote:
Shortly after posting that I now find out he's just heard he's got a job at Bethesda as Creative Director. :D 8)


A friend of mine was laid off from EA Mythic earlier this year and was hired by Bethesda as a writer. I'm sure your friend and mine know each other.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Dec 16, 2010 1:09 am 
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He's not started work there yet (I think), but I'll pass the info along. :)

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Mon Jan 10, 2011 5:34 am 
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Thought i'd update you fellas and gals on some recent ACM news.

First off, a new screen popped up on the GBX forums recently found by ikarop. According to botman one of the GBX devs its just old concept art from back in 2008. But it is in engine built with in game assets.

Image

Comparison pic from the movie.
Image

Sources: http://www.lorinwood.com/portfolio/alie ... l-marines/

Also Randy Pitchford (GBX president) has said in a recent EGM interview that the game wont be coming out in 2011. Which is not such good news, I guess. :cry:
I think at this point the likelihood of a dual release alongside the prequel Alien film is looking more and more probable.

Source: http://www.neogaf.com/forum/showthread.php?t=417957

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Wed Jan 12, 2011 11:03 pm 
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Look on the bright side though. The more the game is delayed, the more work is being put into the game. Just a thought to consider, folks. But once this game is released, we're gonna blow some xenos straight to hell!

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Last edited by LCPL Peppler on Thu Jan 13, 2011 12:40 am, edited 1 time in total.

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jan 13, 2011 12:15 am 
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Delay away...my XBOX just died so I need to get that sorted before I can play :(

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 Post subject: Re: Aliens: Colonial Marines Thread
PostPosted: Thu Jan 13, 2011 12:25 pm 
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Its seems like the no 2011 release posted up on Neogaf was incorrect information.

Gearbox responded on eurogamer.net: http://www.eurogamer.net/articles/2011- ... s-cm-delay

Also Kevin Riepl (aka the guy doing the music for ACM) did an interview with Bloody Disgusting recently and talked about his movie and video games work including ACM. Source: http://www.bloody-disgusting.com/news/videogames/1147

Quote:
9) The Aliens franchise is a much beloved series by the horror community as well as the sci-fi world. In approaching the soundtrack for Colonial Marines, did you look to the soundtracks for the films as well as previous games for any inspiration or did you decide to come at this with a fresh approach?

K.R. I most definitely looked to the films for inspiration. I know Gearbox and Sega want to maintain a certain continuity with the films, so drawing inspiration from Alien & Aliens is essential to that. The Alien and Aliens films have always been two of my favorite films ever, so creating this score is an honor. Both scores are also two of my favorite scores, so creating music that is heavily influenced by Goldsmith and Horner, plus getting to add my own voice to it as well, is just too much fun.

10) The Alien lairs are very “Cronenberg”, in that they mix organic with surrounding metal and machinery. How do you create music that reflects this dichotomy?

K.R. I do my best when approaching a scene, to score the human element, if there is one, rather than the environment. To assist in the emotional connection between the story and the viewer. If said scene is all visuals of environments like the lairs, I may at times score it with a mixture of organic orchestral instruments with touches of modern synthetic elements mixed in to really bring the viewer into the setting. In other instances I may score the scene to help connect the viewer to the cold, damp, and completely foreign vibe of the environment.

12) Do you feel that Aliens, being a sci-fi game, can rely more on digital samples and patches rather than Hunted, which being a fantasy, should rely more on live instruments?

K.R. Strangely enough, It’s Aliens that is using all organic instrumentation and is going to be recorded live with an orchestra, just like the films’ scores. Hunted on the other hand has a nice mixture of everything, from world instruments, to epic orchestral, to hard edged synth samples and percussion, to choir. However, this is one of those times where myself as a composer and the developer/publisher need to rely heavily on the quality of the samples and production of the tracks to get the end result with out any live recorded instruments.

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