Its seems like the no 2011 release posted up on Neogaf was incorrect information.
Gearbox responded on eurogamer.net:
http://www.eurogamer.net/articles/2011- ... s-cm-delayAlso Kevin Riepl (aka the guy doing the music for ACM) did an interview with Bloody Disgusting recently and talked about his movie and video games work including ACM. Source:
http://www.bloody-disgusting.com/news/videogames/1147Quote:
9) The Aliens franchise is a much beloved series by the horror community as well as the sci-fi world. In approaching the soundtrack for Colonial Marines, did you look to the soundtracks for the films as well as previous games for any inspiration or did you decide to come at this with a fresh approach?
K.R. I most definitely looked to the films for inspiration. I know Gearbox and Sega want to maintain a certain continuity with the films, so drawing inspiration from Alien & Aliens is essential to that. The Alien and Aliens films have always been two of my favorite films ever, so creating this score is an honor. Both scores are also two of my favorite scores, so creating music that is heavily influenced by Goldsmith and Horner, plus getting to add my own voice to it as well, is just too much fun.
10) The Alien lairs are very “Cronenberg”, in that they mix organic with surrounding metal and machinery. How do you create music that reflects this dichotomy?
K.R. I do my best when approaching a scene, to score the human element, if there is one, rather than the environment. To assist in the emotional connection between the story and the viewer. If said scene is all visuals of environments like the lairs, I may at times score it with a mixture of organic orchestral instruments with touches of modern synthetic elements mixed in to really bring the viewer into the setting. In other instances I may score the scene to help connect the viewer to the cold, damp, and completely foreign vibe of the environment.
12) Do you feel that Aliens, being a sci-fi game, can rely more on digital samples and patches rather than Hunted, which being a fantasy, should rely more on live instruments?
K.R. Strangely enough, It’s Aliens that is using all organic instrumentation and is going to be recorded live with an orchestra, just like the films’ scores. Hunted on the other hand has a nice mixture of everything, from world instruments, to epic orchestral, to hard edged synth samples and percussion, to choir. However, this is one of those times where myself as a composer and the developer/publisher need to rely heavily on the quality of the samples and production of the tracks to get the end result with out any live recorded instruments.